Short-term effects of video gaming on brain response during working memory performance

Autoři: Shuyan Liu aff001;  Christian Kaufmann aff002;  Christian Labadie aff003;  Andreas Ströhle aff001;  Maxim S. Kuschpel aff004;  Maria Garbusow aff001;  Robert Hummel aff002;  Daniel J. Schad aff005;  Michael A. Rapp aff005;  Andreas Heinz aff001;  Stephan Heinzel aff006
Působiště autorů: Department of Psychiatry and Psychotherapy, Charité –Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germany aff001;  Department of Psychology, Humboldt-Universität zu Berlin, Berlin, Germany aff002;  Excellence Cluster NeuroCure, Charité –Universitätsmedizin Berlin, Berlin, Germany aff003;  Department of Psychiatry (UPK), University of Basel, Basel, Switzerland aff004;  Social and Preventive Medicine, Universität Potsdam, Potsdam, Germany aff005;  Department of Education and Psychology, Clinical Psychology and Psychotherapy, Freie Universität Berlin, Berlin, Germany aff006
Vyšlo v časopise: PLoS ONE 14(10)
Kategorie: Research Article
doi: 10.1371/journal.pone.0223666


Breaks filled with different break activities often interrupt cognitive performance in everyday life. Previous studies have reported that both enhancing and deteriorating effects on challenging ongoing tasks such as working memory updating, depend on the type of break activity. However, neural mechanisms of these break-related alterations in working memory performance have not been studied, to date. Therefore, we conducted a brain imaging study to identify the neurobiological correlates of effects on the n-back working memory task related to different break activities. Before performing the n-back task in the magnetic resonance imaging (MRI) scanner, young adults were exposed to break activities in the MRI scanner involving (i) eyes-open resting, (ii) listening to music, and (iii) playing the video game “Angry Birds”. Heart rate was measured by a pulse oximeter during the experiment. We found that increased heart rate during gaming as well as decreased relaxation levels after a video gaming break was related to poorer n-back task performance, as compared to listening to music. On the neural level, video gaming reduced supplementary motor area activation during working memory performance. These results may indicate that video gaming during a break may affect working memory performance by interfering with arousal state and frontal cognitive control functions.

Klíčová slova:

Bioacoustics – Functional magnetic resonance imaging – Games – Heart rate – Memory – Music cognition – Working memory – Video games


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2019 Číslo 10